/** ****************************************************************************** * @file : studio_geo_c.h * @author : wangyingjie * @brief : 几何矢量类型 C 语言版 * @attention : None * @date : 2025/5/10 ****************************************************************************** */ #include "studio_geo_c.h" ////////////// 点 ////////////// studio_point_c studio_point_init(double xx, double yy) { studio_point_c point = {xx, yy}; return point; } bool studio_point_equal(const studio_point_c *p1, const studio_point_c *p2) { bool is_equal = fabs(p1->x - p2->x) <= AO_EPSILON && fabs(p1->y - p2->y) <= AO_EPSILON; return is_equal; } ////////////// 线 ////////////// // 初始化线段 (默认容量为4) studio_line_c studio_line_c_init() { studio_line_c line; line.size = 0; line.capacity = 4; line.data = (studio_point_c *) malloc(line.capacity * sizeof(studio_point_c)); return line; // 注意: 返回结构体副本 (需配合 C99 或更高标准) } // 销毁线段 (释放内存) void studio_line_c_destroy(studio_line_c *line) { if (line->data) { free(line->data); line->data = NULL; line->size = 0; line->capacity = 0; } } // 添加点 (自动扩容) void studio_line_c_add_point(studio_line_c *line, studio_point_c point) { // 容量不足时扩容 (策略: 增加固定容量 10) if (line->size >= line->capacity) { line->capacity += 10; studio_point_c *new_data = (studio_point_c *) realloc(line->data, line->capacity * sizeof(studio_point_c)); if (!new_data) { // 此处可添加错误处理 (例如: 终止程序或返回错误码) return; } line->data = new_data; } // 添加新元素 line->data[line->size++] = point; } // 获取当前元素数量 unsigned int studio_line_c_size(const studio_line_c *line) { return line->size; } // 获取指定位置的点的引用 (注意索引越界问题) const studio_point_c *studio_line_c_get_point(const studio_line_c *line, unsigned int index) { if (index < line->size) { return &(line->data[index]); } return NULL; // 越界返回空指针 } ////////////// 矩形 ////////////// studio_rect_c studio_rect_init(double l, double t, double r, double b) { studio_rect_c rect = {studio_point_init(l, t), studio_point_init(r, b)}; return rect; } void studio_rect_correct(studio_rect_c *rect) { if (rect->left_top.x > rect->right_bottom.x) { double temp = rect->left_top.x; rect->left_top.x = rect->right_bottom.x; rect->right_bottom.x = temp; } if (rect->left_top.y < rect->right_bottom.y) { double temp = rect->left_top.y; rect->left_top.y = rect->right_bottom.y; rect->right_bottom.y = temp; } } bool studio_rect_intersect(const studio_rect_c *r1, const studio_rect_c *r2) { return !(r1->right_bottom.x < r2->left_top.x || r1->left_top.x > r2->right_bottom.x || r1->right_bottom.y > r2-> left_top.y || r1->left_top.y < r2->right_bottom.y); } ////////////// 圆 ////////////// studio_circle_c studio_circle_init(studio_point_c center, double radius) { studio_circle_c circle = {center, radius}; return circle; } double studio_circle_area(const studio_circle_c *circle) { return AO_M_PI * circle->radius * circle->radius; } ////////////// 三角形 ////////////// studio_triangle_c studio_triangle_init(studio_point_c a, studio_point_c b, studio_point_c c) { studio_triangle_c triangle = {a, b, c}; return triangle; } double studio_triangle_oriented_area(const studio_triangle_c *triangle) { return (triangle->a.x * (triangle->b.y - triangle->c.y) + triangle->b.x * (triangle->c.y - triangle->a.y) + triangle ->c.x * (triangle->a.y - triangle->b.y)) / 2.0; } double studio_triangle_area(const studio_triangle_c *triangle) { return fabs(studio_triangle_oriented_area(triangle)); } ////////////// 椭圆 ////////////// studio_ellipse_c studio_ellipse_init(studio_point_c center, double rx, double ry) { studio_ellipse_c ellipse = {center, rx, ry}; return ellipse; } double studio_ellipse_area(const studio_ellipse_c *ellipse) { return AO_M_PI * ellipse->rx * ellipse->ry; } double studio_ellipse_circumference(const studio_ellipse_c *ellipse, int Ramanujan) { if (Ramanujan == 1) { return AO_M_PI * (3 * (ellipse->rx + ellipse->ry) - sqrt( (3 * ellipse->rx + ellipse->ry) * (ellipse->rx + 3 * ellipse->ry))); } return 2 * AO_M_PI * sqrt((ellipse->rx * ellipse->rx + ellipse->ry * ellipse->ry) / 2); }